AI Insights · Timothy · January 2022
Top 5 Apple Arcade Games on iOS in New Zealand Q4 2021
Explore the performance of the top 5 Apple Arcade games on iOS in New Zealand during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Apple Arcade games on iOS in New Zealand showcased some interesting trends. Here’s a detailed look at how each of these games performed in terms of weekly downloads, weekly revenue, and weekly active users, based on data from Sensor Tower.
Bloons TD 6
[Publisher: Ninja Kiwi]
Weekly Revenue: The game saw its revenue peak at approximately $3.2K in the week of October 25. Revenue fluctuated throughout the quarter, ending with $2.7K in the last week of December.
Weekly Downloads: Downloads showed a slight upward trend, peaking at 207 in the week of October 25. The quarter closed with 192 downloads in the final week of December.
Weekly Active Users: Active users experienced a mild increase over the quarter, starting from 1.3K and peaking at 1.4K in mid-December.
Chess - Play & Learn
[Publisher: Chess.com]
Weekly Revenue: Revenue for this app saw significant fluctuations, peaking at $2.1K in the week of December 20. The quarter ended with a revenue of $1.2K in the final week of December.
Weekly Downloads: Downloads ranged from 328 to 713, with a notable peak in the last week of December at 713.
Weekly Active Users: Active users fluctuated throughout the quarter, starting at 8.9K and peaking at 9.4K in the last week of December.
Farming Simulator 20
[Publisher: GIANTS Software GmbH]
Weekly Revenue: Revenue showed a consistent upward trend, peaking at $910 in the last week of December.
Weekly Downloads: Downloads were relatively low, peaking at 61 in the week of December 13. The quarter ended with 14 downloads in the final week of December.
Weekly Active Users: Active users ranged from 97 to 148, with a peak in mid-December.
Solitaire
[Publisher: MobilityWare]
Weekly Revenue: This game saw its highest revenue of $535 in the week of October 18, and ended the quarter with $532 in the last week of December.
Weekly Downloads: Downloads peaked at 716 in the weeks of October 18 and October 25. The quarter closed with 416 downloads in the final week of December.
Weekly Active Users: Active users experienced fluctuations, peaking at approximately 81.3K in the last week of September and ending the quarter with 67.2K.
Hill Climb Racing
[Publisher: Fingersoft]
Weekly Revenue: Revenue saw a peak of $346 in the week of October 18, and ended the quarter with $219 in the last week of December.
Weekly Downloads: Downloads peaked at 847 in the week of October 25, closing the quarter with 654 downloads in the final week of December.
Weekly Active Users: Active users showed a steady increase, peaking at 6.2K in the first week of November and ending the quarter with 5.5K.
For more detailed insights and data on app performance, visit Sensor Tower.